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(-1)

Was this game made with Koikatsu or unity?

(+1)

A pretty nice game, love the challenge. though my skill issue at Stealth Missions are showing that I can't even get pass the first stealth mission.

(+2)

What is minimum requirements for this game?

Quad-Core @ 2.5GHz

NVIDIA GeForce GTX 1050 Ti

4 gb RAM
(From steam page)

I have played this on Gamejolt and it is difficult for me to...  get a straight shot in the first combat mission.

is this real? I've just saw hours and hours of dialogs

(+1)

if you meant the latest post on steam, that update is not out yet. we're still working on it.

Any plans to bring the full release to Itch.io?

(+2)

We'll release all updates and eventually the final release to itch at the same time as we do on Steam.

(+1)

Great! Thanks a lot!

(1 edit) (+2)

Game is nice, waiting for talents update!

Amal having perfect fit of talents.

Weapon will not  degrade less than 20% + when units is near him they never jam their gun, so i can just not spend money and parts on repairing weapons)

Also when i`m giving sniper rifle to Bregg he can observe around of half map XD

Will you add digging like on the 4-th gif? It would be nice.

And there`s bug, on the start of battle on pause you can see ! sings from enemies, so this is making game easier. 

Thank you for playing UW!
Digging trench was in the old demos where you could play camping part of the game. That was taken out as it became too tedious after first few times. But maybe we can add trench digging in combat. no promise on that though.
Next update we're working on atm,will bring new abilities along with many other changes. 

(+2)

if you can add moding and/or a sandbox that wood be cool

(+3)

i really like the game it was very fun and i story and i really hope that the next update that we get to use the tank more

(+1)

Thank you!
Tank update is a big behind the priorities so probably not in the next update, but we do plan on making it more useful. You'll certainly be able to acquire and use different types of tanks in the future.

(+1)

Excellent work
i am making similar game for mobile, but it still in the begining.
if i can help you with anything please call my by email
nickolas077x@gmail.com

Thank you!

(+1)

HI! It`s me again.

I have a request. Could you uploud the pictures and the trailer on this page here? Becouse the most pictures has nothing more to do with the real game.

Best greetings.

-Ivan

Hello, IvanRebroff.
We'll replace the screenshots before or with the upcoming update.
We've recently updated to URP and wanted to replace them with new visuals.
Sorry for everything being slow but we're keep making progress!

Hehe, not for that.
Your Game is good, so the fact: that you are slow, is absolutly acceptabel.
Best greetings,
-Ivan

(+1)

whoa way too big

(+1)

Sorry about that. We'll do some file size optimization in the future, but it'll probably get bigger as we add more content.

(+1)

I love your game so much ❤❤

Thank you for your kind words!

(+1)

I need your help. Does anyone have any idea how to get past that heavily armored soldier in the bunker?

-Ivan

(+1)

There are multiple ways to fight her, depending on the quality and quantity of your gear, and here are some of them:

  • Spread out your units in a way that some of your units draw out Fai's (heavily-armored boss of the level) fire, while the others attack her from the flank. Her armor is strongest at the front and weakest at the back.
  • Explosives work well in damaging armor. If you don't have enough grenades, lure her into the explosive barrels in the level and shoot it when she's close to it.
  • There are landmines in the level that you can pick up (by dragging and dropping to your inventory slot). Then you can right-click on the item to plant the landmine on the current position. Lure Fai near the mine, and it'll go boom! 

Best of luck, captain!

(+1)

Thank you for helping me.
I will try it out now! thank you!

-Ivan

(+1)

Nice Game!
I played it first yesterday and i enyoj it like nothing else.
Nice Grphic, Nice Story and nice design!
Im looking forward: That game is gona be Genshin impact of 2023!
Really nice.
In hope to see more of that,
_Ivan

thank you for the kind words! we'll work hard to get the next update asap!

(+1)

As i said: Best of luck.
Im checking the website out in the next time and hope to support you and motivates you . . . ( somehow )
-Ivan

(1 edit) (+1)

how do i builld like this showed in traler stuff  also what happened to  the testing grunds? 

(+1)

We used to have playable camping section where you can setup tents and dig trenches.

Through iteration, however, we found it more tedious than fun after the initial experience so it was removed and camping simplified.

So in short, what's in the trailer isn't in the game anymore. Some elements of the old camping may return in combat. Like how you can place landmines during combat (which was originally designed for camping defense).

As for the testing grounds, it'd disabled temporarily and will return with more features to test in it.

(+1)

It's been awhile since I last played this. It is kind of interesting that you found it mostly tedious though. I can see how it might eventually get a bit time consuming if you played for awhile. I kind of found defending the camp to be fun though.  Trenches are pretty cool too. Although, I mostly play foxhole for trench stuff now.

I honestly had mostly forgotten about this game, but had fun when I played the demo from 2ish years ago. 

But, I am trying it out again.  The concept and basic gameplay is pretty fun. So, I am looking forward to seeing the progress that has been made.

(+1)

ok thanks

I would really like to build such defences, but its your game, you make the decisions. 

(+2)

I have just finished to play your V0.8.1.2, and I've got a great time doing it.

I have great hope in the finished game.

Thank you!!

(2 edits) (+1)

At the end I was thinking “That can’t be it??? NO, please, no I want more”. That was incredible.

In the very last mission it was impossible to see anything. I’m not sure if it was intended but it didn’t feel great.

(+1)

Thank you for playing the new update!
Regarding the last mission being hard to see, that's not intended and probably a bug.
Were you playing on Linux?

(1 edit) (+1)

Yes. Debian 12 with KDE (X11)

Edit, I played through the game again,

(+2)

Oh yeah, that is a bug.
We'll look into this. Thank you for letting us know!

(+1)

I broke it again. I have no idea what happened. She also seemed to refuse to shoot.. I guess it makes sense with her arms broken like that.

thanks for reporting.  If you can tell me what triggers it, that'd help in debugging the issue.
for now, if you unequip and re-equip rifle it should rest the animation

(+1)

I first played this a couple years ago when there was only a few maps. And it made a huge impression on me. I'm so happy that the Dev is still working on it, keep up the good work!

Thank you!!

(+1)

Anyone passed Sabata Campaign? Seems too hard for me

Sorry about the late reply and thank you for joining our discord! Please try the newly uploaded v0.8.1.1!

(+1)

Music was nice
Enjoyed the way the character icons changed when "blood" levels changed
Liked the feel of Commandos (Behind Enemy Lines 1998) and Valkyria Chronicles (2008), love both those games.
The overall feel was pretty good.

I noticed some small spelling errors dotting the place. Most noticeable was moveing (should obviously be moving) on the info on how to use the map.
The AI pathing was off at times, with characters pushing each other around rather than walking wide, even pushing someone out of cover.
They also never seemed to shoot unless shot at first or I clicked to shoot.
Marker to show facing took too long to jump up.
When selecting multiple units and moving I would have preferred the facing to rotate the whole group rather than each person in the group, meant I couldn't have the line facing out, sometimes they would face each other.

Also, not sure if I got this wrong. But I was sure the info told me fatigue was the blue dots on the left, but seemed to be based on the green dots on the right.

Map scale is also off. According to the scale they walked about 150 km in a day... not feasible. I just got interested when looking around the map and it was a cool thing, but it's just not right.

thank you for playing UW and for the feedbacks!
while most of what you said here is till valid, please note that itch version is an old version of the game. We have contacted support to increase file size limit but haven't gotten anything back from them for a while now.

You can play the new update through Steam free demo. I know Steam isn't an option for some people, so we might upload it in some other link if Itch support doesn't reply soon.

Sabata Campaign seems too hard, and how to spend skill points?

(1 edit) (+1)

if you add a map editor and mods this game wood be the best.

(+1)

for all of those who get crashes upon moving or opening training mode, and are on windows, you need the correct version for your windows system, if its 32 download the UW_v0.7.3.7_Build_Win_x86.zip version

for 64 systems UW_v0.7.3.7_Build_Win_x86_64.zip version

if you are unsure of what version your windows is just download and test both.

(+1)

Is just keep crashing,it show fatal error message everytime i move my team or open training mode.

git the UW_v0.7.3.7_Build_Win_x86.zip version and the  UW_v0.7.3.7_Build_Win_x86_64.zip version

(+1)

if i try to move my team in campain mode. game will give me a fatal crash. and i cant do anything. i very hope that you will repair this thing

Yes, me too. Do you have any solution?

no i don`t have a solution

(1 edit)

i have a solution git the UW_v0.7.3.7_Build_Win_x86.zip version and the  UW_v0.7.3.7_Build_Win_x86_64.zip version.

that worked for me

(+3)

Pro-tip if you don't have a supercomputer or are even on a gaming laptop: the first thing you should do after starting the game up is go to Settings > Graphics > Vsync > On (Halved Framerate - optional).

When I tried to run this before enabling Vsync, it was performing very well through the intro on medium settings, and should have had no problem as nothing was moving in the story scenes, but just as I was starting to get into the meat of the game my whole laptop froze (opposite to literally) as the unlimited FPS was turning the graphics card into a space heater. I could no longer even kill the process, I could only hard-reset and then wait for it to cool for a while before it would allow me to boot again.

I had briefly forgotten that this was an issue with Unity games, but I've never seen it get that bad before. O_O

(+6)

Should've been named Unconventional Warfare Unlimited

(+1)


system requirements?
(3 edits) (+1)

From the graphics and gameplay the system requirments are:

Intel i3 or i5 maybe 
8gb ram 
idk bout the gpu maybe a 

ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM

im not sure about the cpu and gpu but im positive about the ram

That's the minimum

This is just a guess for the system requirement so don't expect to have this specs and play the game without any sort of lag

fbi i am sorry

How to fix tanks?

you need maintenance tools and spare parts as well as someone that  has the support class and mechanic skill and has them active then when you are camping you can place the maintenance tools as you do a tent or campfire then you tell the person with skill to use the maintenance tools and he will also need to have the spare parts on him

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