A downloadable game for Windows and Linux
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- v0.7.1.1 : Hotfix patch
Get these young soldiers into safety and in one piece.
UW is still in an early stage of dev and we'd really like to get as many harsh critiques as possible. (Bug reports, too!)
Tell us what you like and don't!
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From the graphics and gameplay the system requirments are:
Intel i3 or i5 maybe
idk bout the gpu maybe a
ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM
im not sure about the cpu and gpu but im positive about the ram
That's the minimum
This is just a guess for the system requirement so don't expect to have this specs and play the game without any sort of lag
fbi i am sorry
How to fix tanks?
you need maintenance tools and spare parts as well as someone that has the support class and mechanic skill and has them active then when you are camping you can place the maintenance tools as you do a tent or campfire then you tell the person with skill to use the maintenance tools and he will also need to have the spare parts on him
I love the game but the font causes it to become hard to read at times but other than tha I would have to say that this is a really good game for a beta testing. I have also played this twice on my live stream as well. Anyone thinking about downloading it you could see the streams to get a little understanding of the game. Overall amazing game!
Sorry for the super late reply.
Thank you for playing and streaming UW, your footage is super helpful even months after!
Hey, I've been having problems loading the level at the Refugee Camp after meeting Bonnie, do you have any idea what I could do, or why it's happening?
i have the same problem
I've tested it out and it seems that this level just takes a long time to load (6 or so minutes). As far as I've checked waiting is the only solution
The game is good, the ai are decent. Sometimes they follow you're command and sometimes they don't, i'm also having a problem when it comes to my team being incapacitated. All of my teams have the ability of the medics but they can't heal their teammates. Plus Kayla the medic can't revive some of my incapacitated teammates, she just say she doesn't have FAK but she has 5 and she says she is not a medic, i'm also having problems when it comes to fixing the tank because I just recently got it but it's ok, theres another problem for me. When I come back to the refugee camp with the scott loli i'm just stuck on the loading screen for an hour maybe it's a bug or maybe it's my macs problem, but this game is only a demo I don't expect it to be perfect. The game is good I give you that even the story, i'm looking forward to you're game I have high expectations when it is in full release.
Thank you for your kind words and for the bug reports!
for the medic and abilities, they have to be unlocked AND active. You can only have 1 class and 1 ability active at once per character.
I remember playing it before I updated my Mac to a Catalina which uses 64bit, unfortunately because the game only runs in 32bit I can no longer play.
The game was in-fact very fun and entertaining and I've just sitting there for quite some time messing with it.
Now that I miss playing it, can it be updated to 64bit? Thanks a lot for the game.
mate...don't you know how Itch work?
click on "install" then once the download screen pop up, click on the "insall" case, and there you'll see there's the 32 bit default version and the 64 bit ^^ have fun. I wish i could even play this game at all but with my graphic card dead... that's a bit nope for me ahah... it looks fun, albeit a bit complicated. Wish i'd seen the kickstarter... would have so invested in it
also, in fact you even have on this very page the "download" section with all the different versions, aka : linux, mac, 32 and 64 bit ^^
Hey thanks for the tip!
if your CPU has integrated graphics, you can still play it. I play this game in my i5-4200U with no dedicated GPU at all. You just have to play at lower settings though.
i could, if it doesn't require me direct X or openGL or shits ahah. But even then, that would steal take a huge toll on my computer as in it itself it's not quite a powerfull one. I can't run minecraft, i barely can play panzercorp and some GBA games. Anything too detailed or moving too much is a nope...if i even manage to start it without it telling me "you don't have directx/opengl/unity so rip"
I played v0.6.0
It was nice
Granted it took me nearly 60 in-game days, coz aside from farming for that Scottish Loli, I was hoping I can find sweet new weapons. All I get is the early Czech semi-auto rifle, Trench Gun(which is a boon, lol), and another Korelev-Hesta whatever the name of Not!Mosin. Still I ran to some issue.
Overall, the initial story is a good ride, and I look toward to see more! ^^
I almost forgot, there are other issues:
Thank you for playing v0.6 and the detailed feedbacks and sorry for the late reply. v0.6.3 update addresses some of the issues you found but others will have to wait until v0.7.
We're working to overhaul some of the core components to fix issues and improve gameplay.
Hi, The Game crashes on me when I try to launch it.
UW_v0.6.1_Build_wind64.zip on Windows 8.1
It just does the casual "Has stopped working [...] close the application".
Trying to open it as Administrator doesn't help.
I'm sorry about the issue and for the late response. Could you try the new v0.6.3 and see if that works?
No worries, about the late reply.
But I 've deleted the old and downloaded the new version of the Game and the problem still persists.
do you mind sending me your log & save files?
you can use any fire sharing service or zip it & send it to email@example.com
you can find them following these steps :
Then the files are inside ..\LocalLow\Nightlife Strangers\Unconventional Warfare
How do I divide ammo? Right now I have one guy stacked with lots of ammo while everyone else barely have any heh
After playing for roughly 2 hours, I've stumbled upon an issue.
Reloading the save doesn't fix it, I keep getting the same results.
I would like to post some more bugs and errors, together with my thoughts and suggestions--but I think I'll post it in another time when I played the game in its entirety. I am loving the demo so far~♪ (guess I'll start a new game though >.<)
You're too kind! This should've been fixed now. There was an issue with this specific level. Thank you so much for reporting the bugs!
Umm... I am getting an error on launch, with the new v0.6 demo.
I'll try to download it again to see if it works.
EDIT: Sorry never mind. I tried troubleshooting it and it worked! Thank you for the demo, really exited for this~♪
I played the game. I finished the mine in about 3-4 hours. I enjoyed it! The pause-in-real-time system, allows me to plan in the middle of the chaos. It allowed me to switch targets allowing me to survive in the fast-chaotic pace of a firefight. It has nice potential.
I got several problems with the game though:
Aside from that, I enjoyed the game. Hoping to see more from this game!
Thank you for playing the demo and giving us detailed feedback! We're releasing a new demo with a kickstarter launch on this 28th at 3pm PDT so please try that one out, too!
I do not know when going to sleep in a tent While waiting for an ambush mission Will cause bugs Enemies do not come in the direction of the deadline when I have time, and I cannot get out of the battle.
Wandering the war torn land
Finds a dark skinned small woman
"Care to join me"
Wander around some more
Find an old tank in need of repairs
Hit the fucking jackpot
Climb into tank with my newfound allie
Being making our way towards the mine
Steamroll it cuz I have a tank
OK, couldn't do a lot due to bug on Linux where you get stuck at the end of Camp loading (the progress bar is filled, but nothing happens and CPU continues running at 100%). I could see the beginning of the tutorial and enter the Squad setup screen correctly, though.
Found a typo: first tutorial screen with the world map: puruers -> pursuers
On Linux, when you get back from the Squad screen the screen glitches (flickers between some loading screen and the map tutorial).
Also, when I Close the world map tutorial, the menu Squad-Camp-Menu appears below normally, but the world map stays in the background. Is that indended?
I saw from comments below that you will be testing Linux soon, so I understand if there are platform-specific issues. I'll check it again on Windows and tell you.
this is a great game! actually spent alot of time on this compared to all of the games on this website! truthfull
Alright, you got me... What am I supposed to click on to launch the game in Linux.
You run UW_v0.5.3.x86_64 which comes in the zip along side the UW_v0.5.3_Data folder. You might need to go into properties and give it permission to be executed as a program. I hope this helps.
G'day im enjoying UW alot however whilst playing i've come across an issue. whilst setting up camp, when i go into the inventory to place a tent or campfire, i right click it then exit the inventory and the green tent disapears and it doesnt spawn. any help would be mad. cheers
i played a bit but when i found a camp the tents were on the air high above the ground (they worked but they were flying), i think the AI should not all spawn in a corner because its hard to get them all (you can throw a grenade) but they seem to flock around the spawnpoint untill you attack them.
i like the idea and will play the game more to give more feedback
This game is much like JA2 however, has it's own style. I happen to like it a lot, the style also reminds me of Valkyria Chronicles. Although I really do think the real-time gameplay here is one of the best I have ever seen. So many games have tried real-time strategy squad based gameplay and failed, yet this game succeeds at it.
All right, I've tested the beta of the game as much as possible. In order to explain what is in the game from my point of view and what I expect in the full version
I have to tell you before i play
Company of hero 2 / Total war Shogun 2 / Skirmish line
I went through these war games So if I talk about certain systems that your game doesn't have Meaning that I put them from these games But I will tell you all the points in the description. I am not very good at English, if you do not understand any, please specify
For Unconventional Warfare It's a game style I've been waiting for a long time. A battle plan for Real time with cute girls to fight in the battlefield And can also wear equipment for them
All that is what I want at first level.
Unfortunately, UW games still can't make me feel that this is a war game. What I can feel throughout playing is that this is a game of adventure, a group of people traveling from place to place. No unit was created. No squad 2 squad 3 has been created / the importance of defending the city / resources / transportation, supplies / or allied support
But I understand that this is beta or you might have a logical reason to explain it But since I only tested v0.5.3, so I didn't know what the content was before. For graphics There is beauty based on current indie games. But Destroying walls or obstacles system, I haven't seen that, or have to adjust. the graphics to a high?
What I expected to see before the full version (Means the last beta)
1. The sound system of the game has been improved. Due to the fact that I played the sound effect very lightly But another important thing is the master voice that it takes money to hire a voice actor But hopefully there will be a beta before full game (I don't have much problems with the song if you don't put it in beta)
2. System to create squad 2 - 5 for use in warfare This system I can give an example from Total war to make it feel like a battle game. Attacking the enemy Distribution of duty Seize the supply route.
2.2 Basic Unit to Special Unit. This is what I think of the squad system, the military in many levels. Or may refer to other characters, for example
This soldier can build every city. But this soldier will only have some cities Or this soldier can only be created when the player Upgrade company
I will give an example as in images.
2.3 For girls or other important characters.I can suggest that they should have a city or address clearly.
Such as Katat that was born in the city of Ankuwa only.If we want her to join the army, must hire or do missions But please be clear in which city they live in
Because in beta they seem to be born Being in a random location, and the 3-4 soldiers will not have a mark indicating where they are
2.4 Capture area
I have pressed in Area capture mode But didn't see anything different from normal I don't know what to do But if you haven't wear it yet, I would suggest.
It is the same as Girl frontline games.
That must be identified as a defensive force and an attack Which if wanting to capture the aircraft base that is in the enemy's territory Will not be able to capture the area if there is only one team But if two teams come together in an adjoining position, they can seize the area
4. Fix bug
This is normal to see events in beta.But I will report what I found in beta Hahaha!
After loading camp old use, I found that the tent can float.
The tank had a problem with obstacles.
The tank cannot penetrate many trees or go up a high hill. It will fall into the ground or as you can see in the picture. And it will explode
Katya cannot use a rifle or a shotgun.
I don't know where the problem came from. But she can only use a handgun
I forgot what her name is. But when entering the camp And have her dig a bunker or set a campfire The position her stand with the model is far apart.
It seems to happen if katya enters tank and comes out. I think that
Don't have to explain much, but I'm not serious, haha.
5.Digging holes or placing tents
It is heartbreaking that I can't Can rotate or change the angle of sap or tent
6. Character player
This is what I thought since the beginning of the game. Or it can be said that it is really a personal need For players characters.
7.Story mode and Capture mode
This is again my personal feeling that These two modes should be separated.
So that players can do things that are clearly different
story mode, players simply Focus on fighting in the area No need to plan Manpower a in world map.
I would like to give an example from the game wargroove.
Fighting in the area
I didn't mean to be a turn-based game. But just give an example
Capture mode. It's the same as explained in the previous two topics.
Is the war and Create a partner for the city defense or attack on the ground If the important character dies They just go to recuperate in their city. And waiting for new employment It is planning the manpower in world map
8.Battle map improvements
I have to say that some places there There is not enough cover problem. I mean, the position where the enemy is is an open area. And they are in a group Not separate like in the city
And if I don't have a tank Overcoming these numerous enemies is a difficult matter.
9." Z " X "
After I zoomed out, I couldn't zoom in again.
After the fight was over, I was unable to use the nursing box for the injured character.
What I hope to see in the full version
1.Trading of more interesting
It is a big problem that players have items to sell to the stores, but the shops do not have interesting items to sell to the players.
For example, banbelier-leg Is something that is very rare in some games I'm not sure if it is for sale at a specific location or not. I will try to observe. Or is a random sale in the city
2. Fix Battle of shirasaka
I see that this place is beautiful, but not yet good for fighting. Since there is no shelter and the building is not able to enter
And there are bugs Enemy in the house He can shoot at us but we can't shoot it. If there were no bombs, he couldn't kill him.
Another problem with ordering soldiers to stay in the sap. If pressing the command is not sap.Unit won't go anywhere or walk miss.
4.The world is big. Sure, this is a beta game. Therefore, the world that is now seen is still small to test the system.
I hope to see
M1911 / mp1918 / m1918 /thompson gun / Heavy machine gun / Anti-tank gun Or howitzer
And flamethrower hahaha
or weapon other in ww1
6.A variety of vehicles
A7V / Armored car / Büssing A5P / MkV (Yes, I know it is, but I hope to drive it myself.)
And Air ship (I am joking)
This topic may include horses, but this one depends on whether you are wearing horses or not.
7.New character or uniform
Hope to see the character outfit changes or maybe new characters wearing sniper / mechanic suits / medic / officer
And adding a slot to wear a mask I don't mean to wear a helmet, I mean a mask For wearing Gas mask / Nurse mask / Iron mask
And finally, I would like change color of Headgear ?
From brown to blue or blue? I feel that it doesn't match the dress color. But at this point it's up to you
According to the topic, I hope to be able to set a button that can be pressed to use the nursing box. Immediately in combat No risk. Right click on the box in the bag.
A few questions in this beta
1. The fifth member can't have in this beta? Because after I finished playing two rounds There are usually only four members. The fifth person cannot be found.
2. In the full version, will we be able to capture tanks from enemies?
3.Other faction in the game Will British, Australian, Russian, French, and Canadian armies will have these faction.In the full game or not ?
4.Enemies in beta are forces. Ottoman mixed Italian army?
5.Is the general battle location randomly generated?
These are all feelings and things that I hope to see more in the future.
This is considered a good start. I will try to support the creation of games as much as I have.
Have fun with the game development.
And sorry if it makes you uncomfortable or annoyed.
All right, now that I've played a good deal of 5.1 and have drafted my comment satisfactorily, I have returned to post my feedback. Overall, this has been a very nice update, the new weapons and the return of the skill (now class) menu are very nice and thoroughly enjoyed. The new game mode is fun as well, and makes replayability very easy. This is another doozy of a comment, so I would suggest getting comfortable before reading it.
Bugs (ordered most severe to least severe):
Not sure if the following three are bugs or not, so I am including them just in case.
The new pieces of character art are very nice, though I have noticed a few inconsistencies.
It is worth noting that I very much enjoy all of the character art. Although I'm not fond of when feet (socks on or otherwise) are shown in their chibi forms, as the cylindrical shape of them kinda weirds me out.
A short story:
The first time I reached the last map in 5.0, I had forgotten my armor piercing ammunition and had not located a tank on the journey. Despite this I didn't worry, as it was surely just a light tank like the Fiat L5/30 we can get. Once it rounded the corner, however, I realized just how grave a mistake I had made. I had two grenades, and neither were direct hits. Needless to say, I lost, but the threat was not what I was expecting and the surprise was wonderful.
As said in my previous post, I have thoroughly enjoyed your game thus far and eagerly look forward to its future. I hope my feedback is helpful.
Keep up the good work, as always!
Thank you so much for the longest and most well-written review we've had so far. You've found a lot of new bugs and I see many good suggestions that we can apply to future versions. Some of your suggestions were actually what we're working on so it makes me happy to see it. It makes us feel more confident about the feature and it tells us how much you've played and thought about the gameplay of UW.
To answer your questions :
Many dialogue fights will be a real fight in the later versions(such as sniper attacks or the shady guy fight) but the wolf encounter probably won't be a real fight due to its feasibility.
Body armor will be pierced by AP ammo and in the future combat overhaul, we're thinking about adding durability to the armors so you can fix it during the camping section.
Yes, the AI isn't in there yet, but the AI will pretty much be able to do what player can do eventually.
Hmmmm, this is a touch question since sub-classes are still being worked on, but for now I'm gonna say everyone can use AP ammo. We're trying to make the classes in a way that everyone can use any(if not most) weapons and tools but certain classes have special bonus or ability with them.
There are 3 hitboxes(head, torso & legs) atm with no incoming damage difference. This will obviously change in the future so there are more hit boxes and headshot is causes more serious damage and etc. If you wear helmet and body armor, head and torso(front angle) gets covered so you sometimes get hit on your legs unless they are covered by obstacles.
Not at the moment, but that's something to think about, especially if you felt the need.
No, sight only affects their visibility which used to be more relevant when there was Fog of War in UW which was disabled due to some tech needs. The stats will be reworked during the combat overhaul and we'll work to see if we can(and want to) bring the Fog of War back.
Easiest way to think of it is "before WW2". So some tech that's not used widely in WW1 but designed in between WW1 and WW2 can certainly be in UW. It's not a hard limit either. Just to keep the aesthetics consistent and with balancing in mind.
Thank you again and
please join our discord server and talk with us directly there!
I realized that you don't use discord(although that'd be great cause we're very active in Discord) so no worries, just keep sharing your fantastic ideas with us here!
Thank you for your kind words regarding my review. Because I am very fond of this project, I try to make my feedback as detailed as possible (although I admit my comments can get rather long). I'm glad to hear that some of the things I suggested are already being worked on and I appreciate that you took the time to read through my post and answer my questions.
A few follow-up points:
Regarding some dialogue fights becoming real fights (especially the sniper one), that is wonderful news! I wasn't really expecting the wolves to become an actual fight but the thought entered my mind so I figured I'd ask.
I agree with your current position of having AP ammo being available regardless of class. Kind of like a fallback that any soldier can use in case more effective methods are unavailable or already expended.
A back-up form of combat seems like a whole lot of trouble for not a lot of benefit. Like the wolves, I wasn't really expecting it but was wondering so I asked. One possible way to help lessen the chance of players running out of ammo might be to guarantee a certain amount of ammunition at all traders, which would make sense seeing as how food/ammo almost act as currency anyway.
I sincerely appreciate your team, your willingness to interact with fans, and your game. Keep up the excellent work!
Oh **** that is a rwally long comment still respect for the effort I didn't even notice most of the small bugs so gj in finding them
ok i dont want to sound like a raging ***** (censored myself :D ) THE AI IS STILL FREAKING OP. each time its the same bull**** im getting owned. And i know this sounds like its because im bad but actually(i play pretty much rts and that game type so i kinda know my way AI hits every freaking shot they fire its really annoying because even when im behind cover im just being swarmed because the enemy has so freaking many people on there squad.Now i dont want to say the game is bad far from it but REALLY please nerf the freaking AI its so annoying and i really dont want to play this game with these annoying op AI's its really just not fun anymore and if you dont want to nerf them completely then just put in difficulties. Positive things are the controls are amazing i like the character models and the random encounters are fun and interesting (except for the fights :C ) so keep the good work up. and i really dont want to sound ( like i sad already ) a raging and whining ***** so sorry if you think about this comment like this. I still think this game is fun and interresting so dont think i dont like this game.
Thank you for your feedback and you have nothing to be sorry about. This sort of honest critique is what we need to make the game better! The combat will go through some major overhaul so you have more control over the result of each combat with more things to do and thus more options to turn things around even when you're outnumbered. We did some balancing in the past few patches as a quick fix so please try that out and tell us what you think!
Well I did try out the 5.1 patch and it is much better now still a little bit to much for me but that could also only be me still I would appreciate it if you would build more difficulties in this game so very player can decide if they want an easy game or if they want to go and **** their nerves that's all I want to say well except for still I think this is a great game and I'm looking forward to future installments bye (and my criticism wasn't meant to be evil it is just really what I think about the Ai's power level)
the new demo is unfair its not fun if the enemy has always a freaking double up + 1 against you i cant win a single battle anymore (ok still i look forward for the future of this game keep the good work up)
Mac Version is broken
I'm sorry to hear that. We were building Mac versions from windows just hoping it'd work. It was a poor choice as we don't have any way to test the build.
So we'll releasing just Windows and Linux versions for now.
Mac version will come back asap when we have Mac machines to be able to test our builds.
Your game is tagged as erotic for some reason.
This has such potential to be a great game. With a bit of polish and better translation/ fluidity I could see buying this on Steam.
I tried you 0.4.57 demo in my MAC but it doesn't go after main menu. New Game button doesn't load the game engine and while Missions button render its own menu of missions I can't fire any mission. Any advice?
Hello! I apologize for the late reply. Unfortunately we do not have any MAC to test our builds (despite being able to build MAC ver. from Windows), We plan to be able to test MAC(and Linux) as soon as possible. I'm sorry for the trouble and if you don't mind, please give our next build a try, which will be released in about a month!
This was a great game to play but I've found that whenever you either enter into combat or camp in the world map, the loading screen freezes and will not load.
Other than that, I really loved it!
Thank you for playing UW!
That sounds like a bug, we'll look into it to fix it. Thanks for the bug report, too!
a really great and fun game i am really looking forward to the future of this game
So far I have played two versions (I don't remember the first one I played but it was a few months back). This game seems like it could become something really cool, but it currently isn't there yet. Keep at it and you'll have something great. Hope you like lists, because I sure do.
Some positive aspects worth mentioning:
Some negative aspects worth mentioning:
A few quibbles that I would like to list:
And finally, a few things I would personally like to see:
Keep working on the game. Whether my thoughts mean anything to you is irrelevant to the fact that you have a great foundation for a great game. Keep at it, and don't give up. I look forward to this game's future.
Thank you for playing UW!
These are some great in-depth feedback that we're reading together as a team to take in to improve the game.
I can almost say that I agree with all your points, except for the bugs and design choices like MC being a relatively gaint(which will be less so once we have other tall characters).
We have new & accurate 2D sprites being worked by our artist and will gradually add more weapons and features to play with.
Thank you again and please try our future demos and share your thoughts!
Would be really great if you come hang out in our discord server : discord.gg/cckRT5t
Thank you for the kind words regarding my comment. I will certainly be trying future demos and following your progress. Also, I sincerely appreciate the invitation to your Discord channel but I never use Discord. Should that change, however, I'll be sure to stop by and say hi.
hey there, I hope it isn’t too late to leave a reply about this amazing game
I downloaded this game and played it and so far, its fun! Despite a few questionable bugs and glitches that keeps making me reset my computer. Overall the story is compelling, the gameplay is fantastic and the characters are special in their own ways
I’m well invested and interested in it’s development and growth
I give my full support for it and I hope it’s not too late
(1) Some bugs I would like to include is resetting the mission, for some reason it resets the mission but keep the injuries my character sustain and used grenades that never returned
(2) on mission 3 in Champaign mode, it seems that my objective is to eliminate 17 enemies which I believe is impossible because a sworn of enemies will just outnumbered my squad when one shot is sound. Plus, it’s made more confusing that in the mock mission mode to simulate the actual campaign mission 3, it’s objective differ and it made more sense than killing everybody just to get some parts for a tank. Would you mind look into that?
But overall, I’d say that this is a promising game with good story telling and lovable characters
7/10 cute anime soldiers :>
Thank you for your review and I'm sorry for the late reply!
I'll take notes on the bugs you encountered and work on them. I believe the new update has the fixes if they are what I think they are.
If you don't mind, join our discord and hand out!
Thank you again for the detailed comments and kind words. This is what drives me to work harder on UW!
its really good and also really hard.....
Thank you for playing UW(and for recording & sharing it!)
This seems an older demo(v0.2x) of UW, have you tried our new demo(v0.4.1)?
If not, please do and tell us about it, too!
So I haven't played this last build for long but here are a couple of early impressions.
I don't know if this is a bug but in the world map I started an encounter with some dudes and I thought that would be just one fight but it keeps putting me up to fight new dudes up to three times which I think it's kinda tiring.
The main thing that has bothered me and I don't think this happened in the last build I played but my units keep running around on their own free will while shooting, which normally puts them out of cover and I wonder if this is a bug or they just have free will, if they move to get close to shoot with more accuracy I don't think that's good, I want them to stay where I wanted and take my chances from there.
Anyway I'll post more impressions later after I play the whole thing.
thank you for playing UW!
It seems like the new "Move mode" isn't very clear to many players. so we'll work on making it more intuitive, but you can switch it from "Move at will" to "Hold position" by clicking the UI button next to character faces or by clicking "T" button.
thanks for your feedbacks here and from other messages!
any chance for a 32bit version? ;;(
I'm sorry to hear you're having trouble playing our demo. Our build should support both 32bit & 64bit machines.
Would you mind sharing a screenshot of the problem you've encountered?
my pc just ask me to check if it is a 32x or 64x program. cannot even open.
This game has a lot of potential, but is it still being worked upon or has it been abandoned?
Thanks for playing UW!
We've been actively working on UW.
In order to focus on some big updates, we decided to skip the previous DemoDay submission.
We plan to have a new demo ready for the next DemoDay(https://itch.io/jam/agdg-demo-day-23).
In the mean time, please follow us in twitter(https://twitter.com/unwargame) and Discord(discord.gg/cckRT5t) and help us improve!